Thank you very much for the hint, Jason. We'll try this in the meantime. As
I haven't subscribed to this list before, I was posting a bugreport in the
map mailing list, so here's a question:

Are those problems also affiliated to the current update or has anyone else
experienced them?

- buildcubemap function returns "unknown lump" errors and only returns the
default cubemap
- studiomdl returns the following error on prop models: "ERROR: bad command
}"

Several of our team members have experienced those errors at the same time
after the update, but I haven't seen them in this list's bug reports. So if
anyone experienced the same, please confirm.

Greetings,

Darth.Hunter
TNE mod leader - httpd://thenewera.invisiongamez.com



-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jason Deakins
Gesendet: Freitag, 26. Mai 2006 04:15
An: [email protected]
Betreff: [hlcoders] SDK Tools workaround

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ] The recent engine update
potentially broke mod development tools in Steam. If your mod is based on a
game other than HL2 this update causes your mod to run on the new engine.
Running the SDK Launcher causes binaries to be copied from the old version
of the engine cache. If you are having problems running tools after the
update, this page <http://developer.valvesoftware.com/wiki/SDK_workaround>
has a workaround until we fix the problem with an SDK release.

http://developer.valvesoftware.com/wiki/SDK_workaround

-Jason
--



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