Thank you very much for the hint, Jason. We'll try this in the meantime. As I haven't subscribed to this list before, I was posting a bugreport in the map mailing list, so here's a question:
Are those problems also affiliated to the current update or has anyone else experienced them? - buildcubemap function returns "unknown lump" errors and only returns the default cubemap - studiomdl returns the following error on prop models: "ERROR: bad command }" Several of our team members have experienced those errors at the same time after the update, but I haven't seen them in this list's bug reports. So if anyone experienced the same, please confirm. Greetings, Darth.Hunter TNE mod leader - httpd://thenewera.invisiongamez.com -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Jason Deakins Gesendet: Freitag, 26. Mai 2006 04:15 An: [email protected] Betreff: [hlcoders] SDK Tools workaround This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] The recent engine update potentially broke mod development tools in Steam. If your mod is based on a game other than HL2 this update causes your mod to run on the new engine. Running the SDK Launcher causes binaries to be copied from the old version of the engine cache. If you are having problems running tools after the update, this page <http://developer.valvesoftware.com/wiki/SDK_workaround> has a workaround until we fix the problem with an SDK release. http://developer.valvesoftware.com/wiki/SDK_workaround -Jason -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

