This is different fro mall the 
http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier?

At 2006/05/28 08:33 PM, Tim Holt wrote:
>This morning I was working on something, and ran both the 3d party
>mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin
>
>Later, I went back to run them again, and began getting odd DLL errors.  First,
>trying to build a model with studiomdl gives me this output (which I've
>abbreviated)...
>
>> writing
>c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl:
>> writing
>c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd:
>> vertices     27552 bytes (574 vertices)
>> tangents      9184 bytes (574 vertices)
>> total        36800 bytes
>> ERROR: Can't load MaterialSystem.dll
>> ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl'
>
>And also now when I run mdldecompiler.exe I was getting an error msg that it
>couldn't load sourcesdk\bin\vphysics.dll.  Then at some point it began to run
>again witout the error.
>
>I've tried rebooting, restarting steam, running HL2 and Source SDK (they both
>run fine) to see if there was an update, deleting the DLLs it can't find so it
>would re-DL them, etc.  No luck.
>
>Is it really having issues with the DLLs or is this just a symptom of some 
>other
>issue I wonder?  Any suggestions?
>
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