Hmm possibly/probably (?) - I confess I hadn't seen that.  This is a HL2MP based
 mod so I assume the "If your mod is based on a game other than Half-Life 2..."
part applies if you take it literally.

I'm currently forcing a re-DL of the SourceSDK steam cache but when that's done
I'll try what's suggested there.

Quoting [EMAIL PROTECTED]:

> This is different fro mall the
> http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier?
>
> At 2006/05/28 08:33 PM, Tim Holt wrote:
> >This morning I was working on something, and ran both the 3d party
> >mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin
> >
> >Later, I went back to run them again, and began getting odd DLL errors.
> First,
> >trying to build a model with studiomdl gives me this output (which I've
> >abbreviated)...
> >
> >> writing
> >c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl:
> >> writing
> >c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd:
> >> vertices     27552 bytes (574 vertices)
> >> tangents      9184 bytes (574 vertices)
> >> total        36800 bytes
> >> ERROR: Can't load MaterialSystem.dll
> >> ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl'
> >
> >And also now when I run mdldecompiler.exe I was getting an error msg that it
> >couldn't load sourcesdk\bin\vphysics.dll.  Then at some point it began to
> run
> >again witout the error.
> >
> >I've tried rebooting, restarting steam, running HL2 and Source SDK (they
> both
> >run fine) to see if there was an update, deleting the DLLs it can't find so
> it
> >would re-DL them, etc.  No luck.
> >
> >Is it really having issues with the DLLs or is this just a symptom of some
> other
> >issue I wonder?  Any suggestions?
> >
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