Unless I'm grossly mistaken, this will spawn the box, but won't attach it to the player - I may be misreading the original request, but I thought it was more about spawning the box, attaching it to the player then detaching it when the player died.
So Michaels code is a good start, but a bit more information is required to get the box moving with the player and falling away when the player dies. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer Sent: 08 June 2006 05:01 To: [email protected] Subject: Re: [hlcoders] How to Create a Model Attached to the Player using only code. -- [ Picked text/plain from multipart/alternative ] ahh, that formatted all weird, I will send it again: > Somewhere in player.cpp (or sdk_player.cpp, or hl2_player.cpp) you need to add a class like this: <snipped code> -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

