Did you check out the mdmp files in the folder with hl2.exe?

http://developer.valvesoftware.com/wiki/Using_mdmp_files

It should at least give you a rough idea. You might also want to make
it dump the console to a file.. to give you a rough idea of where it's
crashing. (Sorry, I can't remember the exact paramater to do this)

On 6/10/06, Ben <[EMAIL PROTECTED]> wrote:
Hi, Im currently developing a mod, named 'Ghetto Blaster'.  It works
completely fine in the HL2MP Debug build, but when i run it
in the HL2MP Release build, it run fines until you jump into the map, then
when it is about to render the text on the current message of the day, it
locks up.  And I get this
The thread 'Win32 Thread' (0x3a8) has exited with code 0 (0x0).
First-chance exception at 0x240c0004 (client.dll) in hl2.exe: 0xC0000005:
Access violation writing location 0x00000055.

In debug mode it shows the cursor has broken at a line which does not
exist, near the GlowObstruction function, when i traced the process, line
by line
It got to 'render->VguiPaint();' in CViewRender.  Like a previous VGUI2
problem, my mod works fine in Debug build, not Release.  Any pointers
would be very helpful :o) thx.

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