Alot of people running my plugin have empty mdmp files :\
Quoting Tim Holt <[EMAIL PROTECTED]>:
Also, be sure you are actually running the same DLL you're building
- it's not a
problem with the dll copy step in the release build is it? That
kind of stuff
always drives me nuts because in my mind I'm thinking "But this HAS to work!"
Quoting Garry Newman <[EMAIL PROTECTED]>:
Did you check out the mdmp files in the folder with hl2.exe?
http://developer.valvesoftware.com/wiki/Using_mdmp_files
It should at least give you a rough idea. You might also want to make
it dump the console to a file.. to give you a rough idea of where it's
crashing. (Sorry, I can't remember the exact paramater to do this)
On 6/10/06, Ben <[EMAIL PROTECTED]> wrote:
> Hi, Im currently developing a mod, named 'Ghetto Blaster'. It works
> completely fine in the HL2MP Debug build, but when i run it
> in the HL2MP Release build, it run fines until you jump into the map, then
> when it is about to render the text on the current message of the day, it
> locks up. And I get this
> The thread 'Win32 Thread' (0x3a8) has exited with code 0 (0x0).
> First-chance exception at 0x240c0004 (client.dll) in hl2.exe: 0xC0000005:
> Access violation writing location 0x00000055.
>
> In debug mode it shows the cursor has broken at a line which does not
> exist, near the GlowObstruction function, when i traced the process, line
> by line
> It got to 'render->VguiPaint();' in CViewRender. Like a previous VGUI2
> problem, my mod works fine in Debug build, not Release. Any pointers
> would be very helpful :o) thx.
>
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