I realize this is an old topic, but I have this same problem and can't find a 
solution.
http://www.sourcemod.net/forums/viewtopic.php?t=3658

As you can see, the "bounding box" doesn't actually surround the whole model, 
so there
lies the problem.. There's got to be a way to fix this since the traces done 
when
someone fires at someone's head don't just go through the player's head. I just 
have
no clue how to accomplish this. Any help would be greatly appreciated.

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Good call. Yes, it's for CS:S.


On 3/25/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:

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Are you using CS:S? coz CS:S models are weird...

On 3/24/06, LDuke <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> For debugging purposes, in a MP game, I'm drawing a line to the endpoint
> of
> the trace. If I aim at a foot, body, hand, etc. the player entity is
> returned and the line gets drawn to that point. But if I aim at the
head,
> the trace doesn't see the player and it draws the line right through the
> player's head to whatever is behind him.
>
>    CTraceFilterHitAll traceFilter;
>    enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr );
>
> Do I need to change my mask or trace filter I need to use to include the
a
> player's head? Why won't this work?
>
> Grant
> (L. Duke)
> --
>
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ts2do
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