I realize this is an old topic, but I have this same problem and can't find a solution. http://www.sourcemod.net/forums/viewtopic.php?t=3658
As you can see, the "bounding box" doesn't actually surround the whole model, so there lies the problem.. There's got to be a way to fix this since the traces done when someone fires at someone's head don't just go through the player's head. I just have no clue how to accomplish this. Any help would be greatly appreciated. -- [ Picked text/plain from multipart/alternative ] Good call. Yes, it's for CS:S. On 3/25/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] Are you using CS:S? coz CS:S models are weird... On 3/24/06, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > For debugging purposes, in a MP game, I'm drawing a line to the endpoint > of > the trace. If I aim at a foot, body, hand, etc. the player entity is > returned and the line gets drawn to that point. But if I aim at the head, > the trace doesn't see the player and it draws the line right through the > player's head to whatever is behind him. > > CTraceFilterHitAll traceFilter; > enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr ); > > Do I need to change my mask or trace filter I need to use to include the a > player's head? Why won't this work? > > Grant > (L. Duke) > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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