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You make a trace then start where you last ended...if you come up with a
fraction of 0 (sometimes happens with collision models) you have to advance
1 unit along the normal and retrace for the same wall...unless you want to
ignore physics props.  See also:
http://developer.valvesoftware.com/wiki/Simulated_Bullets the
SimulateBullet() function


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ts2do
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