-- [ Picked text/plain from multipart/alternative ] You make a trace then start where you last ended...if you come up with a fraction of 0 (sometimes happens with collision models) you have to advance 1 unit along the normal and retrace for the same wall...unless you want to ignore physics props. See also: http://developer.valvesoftware.com/wiki/Simulated_Bullets the SimulateBullet() function
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