-- [ Picked text/plain from multipart/alternative ] Well yes, but that only goes through 1 wall, I have actually gotten it to go through 2. Lol, But it won't go through really thick walls, which is what I really want it to go through. But thanks, I will try what you said Aaron.
On 6/21/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > You can also look at gauss charged shot in goldsrc, and adapt it to > source, > which actually ends up simplifying it. > > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > -----Original Message----- > > From: Aaron Schiff [mailto:[EMAIL PROTECTED] > > Sent: June 21, 2006 10:09 PM > > To: [email protected] > > Subject: Re: [hlcoders] Tracing through multiple walls > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Rather than doing it that way, you could have it use tracing to trace > from > > the original impact point out of the solid it hit and use > > fractionleftsolid > > and build an impact that way, then continue tracing to the next > > solid...you > > could also do debug 3d line draws or make sure your wall is in fact 48 > > units > > thu or less in the direction that you shoot > > > > -- > > ts2do > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

