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[ Picked text/plain from multipart/alternative ]
Well yes, but that only goes through 1 wall, I have actually gotten it to go
through 2. Lol, But it won't go through really thick walls, which is what I
really want it to go through. But thanks, I will try what you said Aaron.

On 6/21/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> You can also look at gauss charged shot in goldsrc, and adapt it to
> source,
> which actually ends up simplifying it.
>
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
> > -----Original Message-----
> > From: Aaron Schiff [mailto:[EMAIL PROTECTED]
> > Sent: June 21, 2006 10:09 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Tracing through multiple walls
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Rather than doing it that way, you could have it use tracing to trace
> from
> > the original impact point out of the solid it hit and use
> > fractionleftsolid
> > and build an impact that way, then continue tracing to the next
> > solid...you
> > could also do debug 3d line draws or make sure your wall is in fact 48
> > units
> > thu or less in the direction that you shoot
> >
> > --
> > ts2do
> > --
>
>
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