You can also look at gauss charged shot in goldsrc, and adapt it to source, which actually ends up simplifying it.
-------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: Aaron Schiff [mailto:[EMAIL PROTECTED] > Sent: June 21, 2006 10:09 PM > To: [email protected] > Subject: Re: [hlcoders] Tracing through multiple walls > > -- > [ Picked text/plain from multipart/alternative ] > Rather than doing it that way, you could have it use tracing to trace from > the original impact point out of the solid it hit and use > fractionleftsolid > and build an impact that way, then continue tracing to the next > solid...you > could also do debug 3d line draws or make sure your wall is in fact 48 > units > thu or less in the direction that you shoot > > -- > ts2do > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

