You can also look at gauss charged shot in goldsrc, and adapt it to source,
which actually ends up simplifying it.


--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
> -----Original Message-----
> From: Aaron Schiff [mailto:[EMAIL PROTECTED]
> Sent: June 21, 2006 10:09 PM
> To: [email protected]
> Subject: Re: [hlcoders] Tracing through multiple walls
>
> --
> [ Picked text/plain from multipart/alternative ]
> Rather than doing it that way, you could have it use tracing to trace from
> the original impact point out of the solid it hit and use
> fractionleftsolid
> and build an impact that way, then continue tracing to the next
> solid...you
> could also do debug 3d line draws or make sure your wall is in fact 48
> units
> thu or less in the direction that you shoot
>
> --
> ts2do
> --


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