On Sunday 25 June 2006 11:44 pm, Justin Krenz wrote:
> The way I fixed this was to go to CBaseEntity::ImpactTrace(...) in
> baseentity_shared.cpp, after "if (!pCustomImpactName)", place another if
> to check if this entity is a player and do a blood impact if yes:

I'd make mega-sure that this isn't another prediction mixup before I'd do
that :-P

-John Sheu

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