On Sunday 25 June 2006 11:44 pm, Justin Krenz wrote: > The way I fixed this was to go to CBaseEntity::ImpactTrace(...) in > baseentity_shared.cpp, after "if (!pCustomImpactName)", place another if > to check if this entity is a player and do a blood impact if yes:
I'd make mega-sure that this isn't another prediction mixup before I'd do that :-P -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

