The NPC stuff is probably because the blood colour variable isn't networked by default.
On 6/26/06, Maurino Berry <[EMAIL PROTECTED]> wrote:
I've got the same problem, but it's weird because I see blood when I shoot other players, but if it's a zombie or some other living entitiy I don't see any, unless ofcourse I have cl_predict 0 >From: "Garry Newman" <[EMAIL PROTECTED]> >Reply-To: [email protected] >To: [email protected] >Subject: Re: [hlcoders] Blood not spawning for attacker? >Date: Mon, 26 Jun 2006 10:30:07 +0100 > >Chances are that the client isn't showing blood because you're on the >same `team' and the client isn't realizing that there aren't any >teams. > >Best thing to do is trace what it does on the client and see why it >isn't doing what you expect it to. > >John was right - if it works with cl_predict 0 then you definitely >have a prediction problem. > >On 6/26/06, John Sheu <[EMAIL PROTECTED]> wrote: >>On Sunday 25 June 2006 11:44 pm, Justin Krenz wrote: >> > The way I fixed this was to go to CBaseEntity::ImpactTrace(...) in >> > baseentity_shared.cpp, after "if (!pCustomImpactName)", place another >>if >> > to check if this entity is a player and do a blood impact if yes: >> >>I'd make mega-sure that this isn't another prediction mixup before I'd do >>that :-P >> >>-John Sheu >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ Fashion, food, romance in Sympatico / MSN Lifestyle http://lifestyle.sympatico.msn.ca/Home/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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