Chances are that the client isn't showing blood because you're on the
same `team'  and the client isn't realizing that there aren't any
teams.

Best thing to do is trace what it does on the client and see why it
isn't doing what you expect it to.

John was right - if it works with cl_predict 0 then you definitely
have a prediction problem.

On 6/26/06, John Sheu <[EMAIL PROTECTED]> wrote:
On Sunday 25 June 2006 11:44 pm, Justin Krenz wrote:
> The way I fixed this was to go to CBaseEntity::ImpactTrace(...) in
> baseentity_shared.cpp, after "if (!pCustomImpactName)", place another if
> to check if this entity is a player and do a blood impact if yes:

I'd make mega-sure that this isn't another prediction mixup before I'd do
that :-P

-John Sheu

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