Yeah you have to put the numbers in the scheme file relative to 640x480.

I use hud_reloadscheme a lot, and I've never had this problem after editing
them before.


--------------
-- omega
Heroes of Excelsior
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Blackened Interactive
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> -----Original Message-----
> From: William Ravaine [mailto:[EMAIL PROTECTED]
> Sent: June 26, 2006 12:22 PM
> To: [email protected]
> Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme
>
> By editing them in 640x480, do you mean using the built-in VGUI editor to
> position/scale controls? Because im not using this at all (i cant use it
> to
> edit HUD elements as it is right now). I'm changing x/y/size numbers in
> the
> HudLayout.res then saving and using hud_reloadscheme to see the changes
> ingame. Maybe this is where Im wrong, but it is my understanding that the
> x/y/size numbers Im setting in the HudLayout files are relative to a
> 640x480
> virtual screen already. When I change resolution everything scales up fine
> (panels aspect ratios are preserved) except the labels text which get
> messed
> up - they get much bigger than they should be. And I'd like to know why :)


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