Yeah you have to put the numbers in the scheme file relative to 640x480. I use hud_reloadscheme a lot, and I've never had this problem after editing them before.
-------------- -- omega Heroes of Excelsior http://www.heroesofexcelsior.com Blackened Interactive http://www.blackened-interactive.com > -----Original Message----- > From: William Ravaine [mailto:[EMAIL PROTECTED] > Sent: June 26, 2006 12:22 PM > To: [email protected] > Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme > > By editing them in 640x480, do you mean using the built-in VGUI editor to > position/scale controls? Because im not using this at all (i cant use it > to > edit HUD elements as it is right now). I'm changing x/y/size numbers in > the > HudLayout.res then saving and using hud_reloadscheme to see the changes > ingame. Maybe this is where Im wrong, but it is my understanding that the > x/y/size numbers Im setting in the HudLayout files are relative to a > 640x480 > virtual screen already. When I change resolution everything scales up fine > (panels aspect ratios are preserved) except the labels text which get > messed > up - they get much bigger than they should be. And I'd like to know why :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

