Have you ever tried to use a vgui::Label control to display text in one of your HUD elements, instead of manually drawing the text using surface()->DrawText? Because the only text displays that go wrong after a hud_reloadscheme here are the ones from the vgui::Label controls.
From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> Reply-To: [email protected] To: <[email protected]> Subject: RE: [hlcoders] Font size glitches after hud_reloadscheme Date: Mon, 26 Jun 2006 12:32:20 -0400 I use hud_reloadscheme a lot, and I've never had this problem after editing them before.
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