Shot an email to Wrayth, he had a very complex looking yet easy to programm player shadow in a few builds ago, untill we worked out that the 'gorden' model in sp has no animations.
Adam --- "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> wrote: > Anyone know what these affect yet? I'm trying to do > something with the > players shadow, to make it function a little > differently, but still retain > the same basic functionality, but I cant figure out > exactly what these do. > > Valve? > > m_pPhysicsController->SetPushMassLimit( 350.0f ); > m_pPhysicsController->SetPushSpeedLimit( 50.0f ); > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

