Shot an email to Wrayth, he had a very complex looking
yet easy to programm player shadow in a few builds
ago, untill we worked out that the 'gorden' model in
sp has no animations.

Adam

--- "Tony \"omega\" Sergi"
<[EMAIL PROTECTED]> wrote:

> Anyone know what these affect yet? I'm trying to do
> something with the
> players shadow, to make it function a little
> differently, but still retain
> the same basic functionality, but I cant figure out
> exactly what these do.
>
> Valve?
>
>       m_pPhysicsController->SetPushMassLimit( 350.0f );
>       m_pPhysicsController->SetPushSpeedLimit( 50.0f );
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
>
>
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>


--------
My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
      Developer of CST and ZHLT 3.0 http://www.zhlt.info
         Team Lead - Prime - http://www.nigredostudios.com

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