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[ Picked text/plain from multipart/alternative ]
So can we expect this update in acouple weeks? ;)

On 7/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> There will be a new, special, appid for multi-player Source engine apps
> that don't directly derive from a particular game (so rather than using
> the basic 220 you will have a new number). This new app depends on some
> SDK work before it will be enabled.
>
> - Alfred
>
> Tony "omega" Sergi wrote:
> > So, what does this mena? There isn't going to be an hl2mp gcf anymore?
> >
> > Cuz hl2sp is 220 and hl2mp is 320..
> >
> > So are they going to share the same cache?
> >
> > --------------
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> >> -----Original Message-----
> >> From: Alfred Reynolds [mailto:[EMAIL PROTECTED]
> >> Sent: July 3, 2006 6:51 PM
> >> To: [email protected]
> >> Subject: RE: [hlcoders] SteamAppId Update
> >>
> >> You should wait for the next SDK update to make this change unless
> >> you need to use functionality released in the recent Episode One
> >> engine update. This SDK update will walk you through the update
> >> process properly. Using 220 is still perfectly fine to do.
> >>
> >> - Alfred
> >>
> >> Justin Krenz wrote:
> >>> I just want to give everyone a heads up that the SteamAppId in your
> >>> mod's gameinfo.txt should be either 320 or 240, not 220.  I just
> >>> received an e-mail from Alfred Reynolds in reply to my inquiry
> >>> about a fix that was supposed to go into HL2 regarding my mod.  My
> >>> mod was still using 220 for it's SteamAppID, and thus, it was not
> >>> running off of the latest HL2 engine.  I know there are others out
> >>> there who are still using 220 and need to change it.
> >>>
> >>> _______________________________________________
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> >>
> >> _______________________________________________
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> >>
> >>
> >>
> >>
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> >>
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> >> http://www.eset.com
> >
> >
> >
> > _______________________________________________
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> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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>


--
~skidz
--

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