-- [ Picked text/plain from multipart/alternative ] "In this case we have a company that wouldnt apprieciate their work used in another game."
Are you a representative of this company, or have an article/statement/anything that validates your statement? On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > In this case we have a company that wouldnt apprieciate their work used in > another game. > But you could always make a private mod, I dont see any problems with > that. > > On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > Only reason I asked is because we were allowed to use gunman stuff in > hl1 > > mods, and valve didn't own gunman either. > > > > So I thought I'd throw the question out anyway; as it applied then, as > it > > was a game derived off of hl1; so I wasn't sure if it was the same for > > source or not. > > > > -------------- > > -- omega > > Heroes of Excelsior > > http://www.heroesofexcelsior.com > > Blackened Interactive > > http://www.blackened-interactive.com > > > > > -----Original Message----- > > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED] > > > Sent: July 10, 2006 8:12 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] sin -- valve? ritual? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I can say pretty confidently that you probably can't do that. > > > > > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > Are we allowed to use SiN models in our hl2 mods? > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

