--
[ Picked text/plain from multipart/alternative ]
"In this case we have a company that wouldnt apprieciate their work used in
another game."

Are you a representative of this company, or have an
article/statement/anything that validates your statement?

On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> In this case we have a company that wouldnt apprieciate their work used in
> another game.
> But you could always make a private mod, I dont see any problems with
> that.
>
> On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> > Only reason I asked is because we were allowed to use gunman stuff in
> hl1
> > mods, and valve didn't own gunman either.
> >
> > So I thought I'd throw the question out anyway; as it applied then, as
> it
> > was a game derived off of hl1; so I wasn't sure if it was the same for
> > source or not.
> >
> > --------------
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> >
> > > -----Original Message-----
> > > From: Jeremy Swigart [mailto:[EMAIL PROTECTED]
> > > Sent: July 10, 2006 8:12 PM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] sin -- valve? ritual?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I can say pretty confidently that you probably can't do that.
> > >
> > > On 7/7/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > > Are we allowed to use SiN models in our hl2 mods?
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --
> ~skidz
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
--

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