Gabe puts the cost for making Half-Life 2 (and its underlying technologies) in at $40+ million... (see http://www.ferrago.com/story/3217) That isn't counting the last 2 years of dev costs, so it ain't cheap to make.
- Alfred Andrew (Bromfitsen) wrote: > -- > [ Picked text/plain from multipart/alternative ] > $500,000 seems like a load of cash to drop on an Engine from an > independent > point of view, but I'm curious how much the Source engine has cost > Valve to develop. > > Live Jeff said, TF2 is looking GREAT. Can't wait to see more about > all the upcomming Valve projects and Source Engine updates :D > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

