--
[ Picked text/plain from multipart/alternative ]
If it were a rendertarget the movement through a poral would not be
seamless. It seems more complex in my opinion.

On 7/30/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Im pretty sure there is a lot of extremely complex technology at hand
> here.
> Its not just rendertargets, they are seamlessly bending pixels to their
> will. And Im pretty sure they arnt using much shader technology either.
>
> I really wish I knew how they did it, but I dont think we could do it
> without engine control.
>
> On 7/30/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > And how do you know this?
> >
> > --- Aaron Schiff <[EMAIL PROTECTED]> wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Not at all...they're simply 2 materials with
> > > rendertargets on the other
> > > side...
> > >
> > > --
> > > ts2do
> > > --
> > >
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>
> --
> ~skidz
> --
>
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