Anyone? ----- Original Message ---- From: Thomas Vollmer <[EMAIL PROTECTED]> To: HLCODERS <[email protected]> Sent: Sunday, July 30, 2006 8:06:50 AM Subject: [hlcoders] Global game state
Hi all, I'm wondering how I can store/manipulate my global game state. I basically want to model a state machine with events from the game triggering state transitions and entities reacting to the state transitions/new states. I'm thinking of using a logical entity. Is this the right approach? What other approaches are there? Thanks, Thomas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

