Jeremy Swigart wrote:
-- [ Picked text/plain from multipart/alternative ] You certainly do need access to a hell of alot more than what the server plugins provide. The properties of the weapon is not in any way part of the problem. It's finding out if the bot has a particular weapon, and then somehow changing to it, not to mention querying the weapon ammo.
...also being able to determine what weapon other players/bots currently have deployed (so you know whether to stand and fight or run away). Being able to know which weapon and/or ammo pickups are active (i.e. the weapon/ammo has spawned and can currently be picked up). Being able to determine if wall chargers are usable or not (have they been used up?). Being able to determine the state/location of platforms and doors (do I need to wait for a moving platform/lift or is it already at the bottom/top?). Being able to detect bullet or explosive projectile impacts and sounds. Being able to tell when things like flashbang grenades have exploded so that the bot reacts properly. These are just a few of the things that aren't easily accessible via plugins. Without the plugin system supporting these types of querries, developing an easy-to-maintain and mod release agnostic plugin bot will be extremely difficult. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders