does it run without crashing?
Chris Harris wrote:
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the other coder for our mod got our code to compile for linux in the new
sdk. He had to mess with the makefile or something. I didnt really know
because I don't touch the linux compile with a ten foot pole.
On 8/11/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -msse -msse2 -O3
To Valve:
#0 0x00000000 in ?? ()
#1 0x035f306f in CModAppSystemGroup::Create () from bin/engine_amd.so
#2 0x036eb68f in CAppSystemGroup::Run () from bin/engine_amd.so
#3 0x035f36cd in CDedicatedServerAPI::ModInit () from bin/engine_amd.so
#4 0x00dbfbc8 in CDedicatedAppSystemGroup::Main () from
bin/dedicated_amd.so
#5 0x00de8013 in CAppSystemGroup::Run () from bin/dedicated_amd.so
#6 0x00de8013 in CAppSystemGroup::Run () from bin/dedicated_amd.so
#7 0x00dbff6e in main () from bin/dedicated_amd.so
#8 0x00dc08a0 in DedicatedMain () from bin/dedicated_amd.so
#9 0x08049078 in main ()
Louka Outrebon wrote:
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Ok I know that Linux is not fully supported bythe new SDK Release.
However I do really need a linux build so I tried. I tried with the
valvewiki workaround
(
http://developer.valvesoftware.com/wiki/Source_SDK_Known_Issues#SDK_Does_Not_Compile_Under_Linux_.28Since_8.2F4.2F2006.29
)
and I got to correct the hl_sdk project file to get compilation begin.
However I'm having some issues with the compiler.
It seems that it needs to have SSE activated though I cant get it
activated
on GCC.
I tried to mess with the compiler options without any results.
Hope some one could help me!
Thanks
Outrebon Louka
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