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My guess is this the result of a bad code merge. I don't think it's an SDK
problem because I and many others would be spamming this mailinglist.

On 8/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> Player movement issues after SDK update?  Anyone else seen this?  I
> finally got my mod ported (on MSVC only anyway, no Linux of course) but at
> run time the player is mostly stuck.
>
> At times it almost seemed like the client and server disagreed on where
> the walls were in map, as occasionally I'd lose all visibility of entities
> and just see the skybox.  But both server and client correctly are mounting
> SteamAppId 320 in their gameinfo.txt and seemed to both load the dm map
> ok.
>
> I did manage to blow up a barrel and see the new SDK's barrel ground flame
> effect so at least something worked...
>
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