-- [ Picked text/plain from multipart/alternative ] My guess is this the result of a bad code merge. I don't think it's an SDK problem because I and many others would be spamming this mailinglist.
On 8/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Player movement issues after SDK update? Anyone else seen this? I > finally got my mod ported (on MSVC only anyway, no Linux of course) but at > run time the player is mostly stuck. > > At times it almost seemed like the client and server disagreed on where > the walls were in map, as occasionally I'd lose all visibility of entities > and just see the skybox. But both server and client correctly are mounting > SteamAppId 320 in their gameinfo.txt and seemed to both load the dm map > ok. > > I did manage to blow up a barrel and see the new SDK's barrel ground flame > effect so at least something worked... > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

