I'm not writing a plug-in. I have a normal mod. I'm accomplishing the
ability to bind the same key to multiple commands from within the config
panel.
Jeremy Swigart wrote:
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Given that plugins are server sided usually, what do you plan to accomplish
if you can hack that? It isn't just a single variable you need access to
most likely.
On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
I know plug-in writers can help me on this one. How do you go about
finding the memory location of a variable you don't have access to? I
assume there's some way in Visual Studio to take a snapshot of a certain
memory range and compare changes once you've indirectly changed the
hidden variable, or does it have to be done in a more advanced debugger?
Specifically, I want to be able to access the GameUI's key bind list
displayed in the keyboard options panel, to manually tell it what key to
show as bound to a command. All I need to do is find the memory
location where the panel stores the char for each command in the list.
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