I'm not writing a plug-in.  I have a normal mod.  I'm accomplishing the
ability to bind the same key to multiple commands from within the config
panel.

Jeremy Swigart wrote:
--
[ Picked text/plain from multipart/alternative ]
Given that plugins are server sided usually, what do you plan to accomplish
if you can hack that? It isn't just a single variable you need access to
most likely.

On 8/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
I know plug-in writers can help me on this one.  How do you go about
finding the memory location of a variable you don't have access to?  I
assume there's some way in Visual Studio to take a snapshot of a certain
memory range and compare changes once you've indirectly changed the
hidden variable, or does it have to be done in a more advanced debugger?
  Specifically, I want to be able to access the GameUI's key bind list
displayed in the keyboard options panel, to manually tell it what key to
show as bound to a command.  All I need to do is find the memory
location where the panel stores the char for each command in the list.

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to