Baseanimating. Client, DLL, and game_shared. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Restrepo Sent: Wednesday, August 16, 2006 11:43 PM To: [email protected] Subject: Re: [hlcoders] Reloading while running/walking?
-- [ Picked text/plain from multipart/alternative ] Anybody knows where exactly in the code the animation layers are handled? (what classes or what files). I ran a test map yesterday and i saw a combine soldier reload his smg1 while he was running, so i just wanted to know where exactly in the code all this "animation layers" are happening. On 8/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > They use animation layers...see the player model example in > sourcesdk_content for help on them. > > On 8/14/06, Gustavo Restrepo <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I was just wondering if this is possible with the npc_citizen17 > > animations. > > I am working on a 3d person view and the player model has the same exact > > animations as the hl2 citizen17. Sometimes when the player is running > and > > he > > needs to reload i want him to reload his gun while still playing the run > > animation. I've seen in CS:S and HL2DM that players can run and reload > at > > the same time but in my mod he either runs or reloads. Even when he > plays > > the reloading animation the player is still moves but his legs are > static > > -> > > so it looks kinda shitty. I was looking at the animations of the citizen > > and > > there is no running while reloading animation. So i was wondering i > > anybody > > out there knew how this can be accomplished (HL2DM and CS:S did it!) > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

