AssertOnce( pModelCache->IsFrameLocking() ); This assert is always hit, both server-side baseanimating.cpp(2352) and client-side c_baseanimating.cpp(931) when a player joins a server. The purpose of this assert is unclear. Unfortunately the function it is asserting is closed-source with no documentation on its purpose either. I've added a KI recommending commenting it out for now.
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