I just found another model breakage. The RPG model appears to somehow be triggering a muzzle flash, which causes the following assert:
c_te_legacytempents.cpp (1679) : Assertion Failed: 0 Recent Valve SDK code changes seem to imply that muzzle flashes have been reworked using attachments, but the intent is unclear. It seems if anything to be a bug in the model, not the code. Valve? At 2006/08/27 11:23 AM, [EMAIL PROTECTED] wrote: >The client hits "Assert( i >= 0 && i < GetNumSeq() );" in studio.cpp with the >357 model, i = 4, and numseq = 2. This seems to indicate a bug in the model >itself. Those numbers are apparently originating in >IStudioRender::LoadModel(), which is closed-source and undocumented. I'm >guessing though that one of the SDK tools might be able to help track down the >problem. Any ideas? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

