I just found another model breakage.  The RPG model appears to somehow be 
triggering a muzzle flash, which causes the following assert:

c_te_legacytempents.cpp (1679) : Assertion Failed: 0

Recent Valve SDK code changes seem to imply that muzzle flashes have been 
reworked using attachments, but the intent is unclear.  It seems if anything to 
be a bug in the model, not the code.

Valve?

At 2006/08/27 11:23 AM, [EMAIL PROTECTED] wrote:
>The client hits "Assert( i >= 0 && i < GetNumSeq() );" in studio.cpp with the 
>357 model, i = 4, and numseq = 2.  This seems to indicate a bug in the model 
>itself.  Those numbers are apparently originating in 
>IStudioRender::LoadModel(), which is closed-source and undocumented.  I'm 
>guessing though that one of the SDK tools might be able to help track down the 
>problem.  Any ideas?

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