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Well, I just tried this
class CSDKBot ..
{
public:
...
virtual void PhysicsSimulate()
{
BaseClass::PhysicsSimulate();
// Since this isn't called for bots.. call it here?
UpdateVPhysicsPosition( m_vNewVPhysicsPosition,
m_vNewVPhysicsVelocity, gpGlobals->frametime );
}
..
};
It fixed the problem (ie, I can hit bots with combine ball now, so I'm
pretty sure their physics is following them around properly) and didn't seem
to break anything..
I think this is okay, what do you think Jay?
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