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Well, I just tried this

class CSDKBot ..
{
public:
    ...
    virtual void PhysicsSimulate()
    {
        BaseClass::PhysicsSimulate();

        // Since this isn't called for bots.. call it here?
        UpdateVPhysicsPosition( m_vNewVPhysicsPosition,
m_vNewVPhysicsVelocity, gpGlobals->frametime );
    }
    ..
};

It fixed the problem (ie, I can hit bots with combine ball now, so I'm
pretty sure their physics is following them around properly) and didn't seem
to break anything..

I think this is okay, what do you think Jay?
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