Yes, definitely a bug Yahn
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Sunday, September 10, 2006 8:59 AM To: [email protected] Subject: [hlcoders] Is this a little bug? -- [ Picked text/plain from multipart/alternative ] Check out the function void Physics_RunThinkFunctions( bool simulating ) in physics_main.cpp. It has the following code: for ( int i = 1; i < gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); if ( pPlayer ) { // Always reset clock to real sv.time gpGlobals->curtime = starttime; Physics_SimulateEntity( pPlayer ); } } Which would mean that this doesn't get called for the last player. Robbie -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

