Yes, definitely a bug

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Sunday, September 10, 2006 8:59 AM
To: [email protected]
Subject: [hlcoders] Is this a little bug?

--
[ Picked text/plain from multipart/alternative ] Check out the function
void Physics_RunThinkFunctions( bool simulating ) in physics_main.cpp.
It has the following code:

for ( int i = 1; i < gpGlobals->maxClients; i++ )
        {
            CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
            if ( pPlayer )
            {
                // Always reset clock to real sv.time
                gpGlobals->curtime = starttime;
                Physics_SimulateEntity( pPlayer );
            }
        }

Which would mean that this doesn't get called for the last player.

Robbie
--

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