-- [ Picked text/plain from multipart/alternative ] Great work Mike, I'll be playin around with the new shaders when I get home tonight :)
On 9/15/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well when activeperl and directx are installed it sets path variables I > just > checked it out. If I don't have perl.exe or nmake.exe in /stdshaders/ it > will give me file not found errors about those programs which will go away > if I put them in the /stdshaders/ directory but the fxc.exe errors will > not > disappear if I do the same file moving. > > On 9/14/06, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote: > > > > Benjamin Davison wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > How do I set something to be in the 'path' ? > > > > In WindowsXP: Start->Settings->Control Panel->System (Advanced Tab) -> > > Environment Variables. Scroll down to 'Path' and double click on it. > > Add your new directory to the end (with ';' for separators). > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

