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[ Picked text/plain from multipart/alternative ]
Ah, it seems that restarting cmd did the trick :D Thanks for the tip :)

On 9/14/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> OK, 'nmake.exe' is distributed with Visual Studio so please make sure
> that your Visual Studio's bin directory is part of the path. Also, make
> sure to close your existing DOS box and open a new one whenever you
> change the environment variables.
>
> I just double-checked and I don't have 'fxc.exe', 'perl.exe', or
> 'nmake.exe' in the /stdshaders/ directory so I'm pretty sure that if the
> path is set up properly then you won't need to copy anything.
>
> Sorry it didn't work "out of the box" for you.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
> Davison
> Sent: Thursday, September 14, 2006 12:29 PM
> To: [email protected]
> Subject: Re: [hlcoders] Source SDK Update - 9/14/2006
>
> --
> [ Picked text/plain from multipart/alternative ] Well when activeperl
> and directx are installed it sets path variables I just checked it out.
> If I don't have perl.exe or nmake.exe in /stdshaders/ it will give me
> file not found errors about those programs which will go away if I put
> them in the /stdshaders/ directory but the fxc.exe errors will not
> disappear if I do the same file moving.
>
> On 9/14/06, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
> >
> > Benjamin Davison wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ] How do I set
> > > something to be in the 'path' ?
> >
> > In WindowsXP: Start->Settings->Control Panel->System (Advanced Tab) ->
>
> > Environment Variables.  Scroll down to 'Path' and double click on it.
> > Add your new directory to the end (with ';' for separators).
> >
> > --
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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>
> > please visit:
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
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>
>
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>
>


--
- Benjamin Davison
--

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