OK, 'nmake.exe' is distributed with Visual Studio so please make sure
that your Visual Studio's bin directory is part of the path. Also, make
sure to close your existing DOS box and open a new one whenever you
change the environment variables.

I just double-checked and I don't have 'fxc.exe', 'perl.exe', or
'nmake.exe' in the /stdshaders/ directory so I'm pretty sure that if the
path is set up properly then you won't need to copy anything.

Sorry it didn't work "out of the box" for you.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent: Thursday, September 14, 2006 12:29 PM
To: [email protected]
Subject: Re: [hlcoders] Source SDK Update - 9/14/2006

--
[ Picked text/plain from multipart/alternative ] Well when activeperl
and directx are installed it sets path variables I just checked it out.
If I don't have perl.exe or nmake.exe in /stdshaders/ it will give me
file not found errors about those programs which will go away if I put
them in the /stdshaders/ directory but the fxc.exe errors will not
disappear if I do the same file moving.

On 9/14/06, Jeffrey botman Broome <[EMAIL PROTECTED]> wrote:
>
> Benjamin Davison wrote:
> > --
> > [ Picked text/plain from multipart/alternative ] How do I set
> > something to be in the 'path' ?
>
> In WindowsXP: Start->Settings->Control Panel->System (Advanced Tab) ->

> Environment Variables.  Scroll down to 'Path' and double click on it.
> Add your new directory to the end (with ';' for separators).
>
> --
> Jeffrey "botman" Broome
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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>
>


--
- Benjamin Davison
--

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