You're welcome.

I did no testing against 2002, but I did test everything against 2003
and it should all work. Testing against both compilers is part of the
reason why this took me so much longer than I had originally
planned/hoped.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
"amckern" Mckern
Sent: Wednesday, November 01, 2006 3:21 PM
To: [email protected]
Subject: Re: [hlcoders] New SDK Update is Out As Beta

Thanks Mike, I'll add this to the Nigredo Code SVN, and report back on
any incompatibilities with 2003/2002.

Adam


--- Mike Durand <[EMAIL PROTECTED]> wrote:

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Hi All-
>
> An updated SDK has been released as beta. You can get access to this
> beta by adding the '-beta sdk1031'  command line option to your
> shortcut to steam.exe.
>
> Here are the highlights of this update:
> New Features
>
> - Visual Studio 2005 Support for SDK Code
>
> - Spectate Mode Added to HL2 Deathmatch
>
> Bug fixes
>
> - Faceposer Crashes When When Trying to Extract or Add a .txt File
>
> - Lag compensation added back into HL2MP
>
>
> The full release notes are here, as always:
>
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>
<http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes>
>
>
> I'm planning to beta this update for a week and then make it the
> active SDK on 10/8. I plan to make all SDK releases as beta for the
> first week so that teams that are in critical parts of their
> development cycle don't get surprised.
>
> Please let me know directly if you run into any "show-stopper" issues
> with the new SDK update. Minor bugs should go into Bugzilla.
>
> -Thanks,
>  Mike
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
Nigredo Studios http://www.nigredostudios.com



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