[ Converted text/html to text/plain ] Using C++ 2005 Express it wouldn't compile. It's a simple fix though!
Change this for both debug and release. Check both server and client as well. Configuration Properties -> C/C++ -> Browse Information -> Browse File Change $(IntDir)\ to $(IntDir)/ After Doing this I was able to compile with a few warnings. I loaded up the release version on sdk_dm_lockdown and was able to run around and shoot guns for a little bit. Did notice a temp sprite stayed in the air after I shot the rocket launcher one time but I haven't tested much. Debug version crashed when trying to load the map. One time it actually did let me in the map. It then crashed after firing the Pulse rifle. I'll do more testing though to make sure it's not me. EJ ------------------------------------------------------------------------------ From: "Mike Durand" <[EMAIL PROTECTED]> Reply-To: [email protected] To: <[email protected]> Subject: [hlcoders] New SDK Update is Out As Beta Date: Wed, 1 Nov 2006 10:39:40 -0800
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi All- An updated SDK has been released as beta. You can get access to this beta by adding the '-beta sdk1031' command line option to your shortcut to steam.exe. Here are the highlights of this update: New Features - Visual Studio 2005 Support for SDK Code - Spectate Mode Added to HL2 Deathmatch Bug fixes - Faceposer Crashes When When Trying to Extract or Add a .txt File - Lag compensation added back into HL2MP The full release notes are here, as always: http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes <http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes> I'm planning to beta this update for a week and then make it the active SDK on 10/8. I plan to make all SDK releases as beta for the first week so that teams that are in critical parts of their development cycle don't get surprised. Please let me know directly if you run into any "show-stopper" issues with the new SDK update. Minor bugs should go into Bugzilla. -Thanks, Mike -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please
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