-- [ Picked text/plain from multipart/alternative ] Good to hear. It would be greatly appreciated by a number of bot authors and users. I would like to open up a dialog with you about the subject possibly privately as well, since I have noticed problems with the current implementation of the bot interface than can leave bot physics out of sync of their view model, due to the differing code path their CUserCmd takes than normal players. Would you mind if I email you directly? Or would you prefer to keep such discussion on the public list?
Thanks Jeremy On 11/9/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > "Bot Enhancements" is the next major piece of work that I plan to tackle > since it has been requested for a long time and would enable a > significant amount of value. I may fix some lower effort bugs during the > bot work if they are popular enough. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy > Swigart > Sent: Wednesday, November 08, 2006 5:26 PM > To: [email protected] > Subject: Re: [hlcoders] November SDK - Final > > -- > [ Picked text/plain from multipart/alternative ] Could we please bias > some bugs on their age? We've been waiting on those bot fixes for > several years now, and there still isn't and end in sight to it. > There are a number of bot coders(and users no doubt) that would > absolutely love to be able to make bots for CS:S, DOD:S, HL2DM, and > other hl2 mods with the server plugin interface that has been forever > lacking in functionality. > Even if it was an incremental fix, adding the most important missing > parts to begin with, and the rest later it would be greatly appreciated. > I'm doing bots for Fortress Forever, using the SDK due to the server > plugin shortfalls, so I have a good amount of experience with bots if > you need help or info. > > Jeremy > > On 11/8/06, Nick <[EMAIL PROTECTED]> wrote: > > > > I will try to vote later tonight on some of the bugs. I don't remember > > > if I created a account for bugzilla yet or not, I have too many > > accounts to remember, and waay too many passwords. > > > > Thanks Mike again for releasing the update. These updates help us > > coders a great deal. > > > > > > > > On 11/8/06, Mike Durand <[EMAIL PROTECTED]> wrote: > > > Then I will be able to effectively prioritize... none of them. :) > > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of John > > > Sheu > > > Sent: Wednesday, November 08, 2006 4:42 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] November SDK - Final > > > > > > On Wednesday 08 November 2006 6:31 pm, Mike Durand wrote: > > > > Speaking of Bugzilla: make sure that you guys vote for the bugs > > > > that you really care about. Only 5 of the 62 current bugs have any > > > > > votes at > > > all! > > > > > > I vote for... all of them. > > > > > > -John Sheu > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

