Was this issue fixed in the Nov 21st Steam client update? I noticed that one of the items fixed was "Fixed Source engine mods not launching correctly on 64-bit systems" and didn't know if that was related.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Friday, November 17, 2006 5:35 PM To: [email protected] Subject: RE: [hlcoders] Map not loading in mod, steams fault? :) These dumps are all from the same point in the Source engine (during initial client signon to the server), we will look into why/how this is happening. - Alfred Ben Everett wrote: > Some of the beta testers are having this issue as well, we have MDMPs > of the > event and it's crashing inside of HL2 with no trace-back into my > code. Going > into offline mode solved the issue only temporarily before Steam > won't let > them launch anymore "This operation can't be completed while Steam is > in > offline mode." Of course they also couldn't join any other games ;) > > You can access the MDMP files at > http://obike.thecodevault.net/forsaken_hl2_crashes.rar > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Mike > Durand > Sent: Wednesday, November 15, 2006 7:28 PM > To: [email protected] > Subject: RE: [hlcoders] Map not loading in mod, steams fault? :) > > What happens if you put Steam in Offline mode and try to run the map? > I > realize that not a "fix" for a multi-player game but maybe it would be > an interesting data point. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy > Swigart > Sent: Wednesday, November 15, 2006 4:46 PM > To: [email protected] > Subject: Re: [hlcoders] Map not loading in mod, steams fault? :) > > -- > [ Picked text/plain from multipart/alternative ] I'm one of the people > experiencing the problem. I'm not sure what I could be running to > cause > the problem. It's nothing different than what I run and play any other > map just fine. Attempting to debug it with a forced breakpoint isn't > proving very useful. It would appears to be something steam is doing, > and I can't really debug steam. We've been playtesting several maps > regularly and this is the first map that this problem has come up in. > Not sure where to go next with this. The biggest annoyance of the > problem is how it leaves the system in a jacked up state that only > seems > to be resolved by a reboot. > > Jeremy > > On 11/15/06, Nate Nichols <[EMAIL PROTECTED]> wrote: >> >> I'm experiencing a possibly related bug. I have experienced similar >> problems (map almost loads, then Steam goes to 99% CPU) when running >> other software. Specifically, Stani's Python Editor ( >> http://stani.be/python/spe/blog/ ) causes the problem regularly. My >> workaround is just exiting SPE before running my mod. Other Steam >> programs cause the same problem, I can't open Hammer when running SPE >> either. If I'm not running SPE, though, everything's fine. >> >> Is it possible that other members of your team happen to be running >> other software when testing that map? >> >> Nate >> >> On 15/11/06, Patrick O'Leary [sui4] <[EMAIL PROTECTED]> > wrote: >>> Well, these 4-5 people can run other maps just fine. >>> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Jed >>> Sent: Wednesday, November 15, 2006 08:27 >>> To: [email protected] >>> Subject: Re: [hlcoders] Map not loading in mod, steams fault? :) >>> >>> Check what firewall software their using. >>> >>> Peerguardian2 with certain block lists will prevent Steam accessing >>> Valve's servers. It's best to disable it while Steam loads. >>> >>> ZoneAlarm, if set in "fire and forget" mode blocks HL2.EXE from >>> connecting and even if running a local listen server it stops it >>> looping back on itself and it'll make things hang. It's often hard >>> to notice if you're running in fullscreen as it covers the alert. >>> It's best to put it into Game Mode with "Allow" as the default >>> response. >>> >>> I've had similar problems experiences that came down to those two >>> pieces of software. >>> >>> - Jed >>> >>> On 15/11/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote: >>>> -- >>>> [ Picked text/plain from multipart/alternative ] We're having an >>>> issue in our mod where one of the maps won't load for like 5 >>>> of the mod members. Most of us can load it fine, but for about 5 >>>> members the map begins to load normally, at when the loading bar >>>> fills up, the game hangs, the computer becomes very unresponsive, >>>> and steam.exe chews > >>>> up >>> 99% >>>> cpu, while the hl2.exe sits idle. Shutting down hl2.exe through >>>> task >>> manager >>>> is the only way to get out of this mess, and afterwards the system > >>>> is screwed up, and running hl2 again won't even get to the main >>>> menu >>> without >>>> doing the same thing, so we must reboot, even restarting steam >>>> doesn't >>> fix >>>> this part. Seems that steam possibly gets stuck in an infinite >>>> loop >>> doing >>>> something near the end of the loading process or something. As of >>>> yet >>> we >>>> haven't identified any common traits among the people it happens >>>> to, >>> but >>>> it's a serious problem that we can't really debug. >>>> >>>> Anyone hear of any issues like this and/or have any ideas as to >>>> what >>> may be >>>> the problem? >>>> >>>> Thanks >>>> Jeremy >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > __________ NOD32 1.1820 (20061020) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.eset.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __________ NOD32 1.1820 (20061020) Information __________ This message was checked by NOD32 antivirus system. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

