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[ Picked text/plain from multipart/alternative ]
Looks like this was fixed in the latest update.

On 11/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> I don't have such a file and yet I still get this error every time I
> launch the mod.
>
> According to process explorer it's loading the tier0_s.dll from
> source\bin\tier0_s.dll under the srcds install directory.
>
> At 2006/11/24 03:25 PM, you wrote:
> >Thanks to Joel's help this problem has been tracked down. A workaround
> >is to delete this file:
> >SteamApps\<user name>\source sdk base\bin\tier0_s.dll
> >
> >Note that this file will appear back on disk every time you run the
> >Source SDK (but it won't come up if you are just debugging the game
> >server/client). We will work on a SDK update to permanently remove this
> >problem.
> >
> >- Alfred
> >
> >Skillet wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I get the message both using the pre VS2005 compatibility update code
> >> on
> >> VS2003, and the new code on VS2005 (two separate projects).
> >>
> >> On 11/24/06, Nick <[EMAIL PROTECTED]> wrote:
> >>>
> >>> I am also getting it..(using the new code)
> >>>
> >>> On 11/24/06, Oliver <[EMAIL PROTECTED]> wrote:
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> This may have something to do with it.  I get these error messages
> >>>> when compiling:
> >>>>
> >>>> tier1.lib(datamanager.obj) : warning LNK4204:
> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> >>>> information for referencing module; linking object as if no debug
> >>>> info
> >>>>
> >>>> tier1.lib(generichash.obj) : warning LNK4204:
> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> >>>> information for referencing module; linking object as if no debug
> >>>> info
> >>>>
> >>>> tier1.lib(strtools.obj) : warning LNK4204:
> >>>> 'c:\HL2Mod\src\dlls\Debug_hl2mp\vc70.pdb' is missing debugging
> >>>> information for referencing module; linking object as if no debug
> >>>> info
> >>>>
> >>>> On 11/24/06, Skillet <[EMAIL PROTECTED]> wrote:
> >>>>>
> >>>>> --
> >>>>> [ Picked text/plain from multipart/alternative ]
> >>>>> Same here.
> >>>>>
> >>>>> On 11/24/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> >>>>>>
> >>>>>> --
> >>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>> I'm getting that too. Very annoying.
> >>>>>>
> >>>>>> On 11/23/06, Joel R. <[EMAIL PROTECTED]> wrote:
> >>>>>>>
> >>>>>>> --
> >>>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>>> Yes, I received this too, just after restarting steam and
> >>>>>>> grabbing the new update.  I thought it was something I did with
> >>>>>>> my code.  I'll try your fix, it's really annoying having it pop
> >>>>>>> up 2 times as my server loads, and I load it up a lot for
> >>>>>>> testing my mod.
> >>>>>>>
> >>>>>>> On 11/24/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >>>>>>>>
> >>>>>>>> I normaly get it if i run the game on a screen size my
> >>>>>>>> lcd wont support in windowed mode - just make a new
> >>>>>>>> mod, export the reigestry key, and change the path,
> >>>>>>>> install the key, and it should work.
> >>>>>>>>
> >>>>>>>> It might be another entry point for you, but this
> >>>>>>>> fixed my error
> >>>>>>>>
> >>>>>>>> Adam
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> --- Daniel Menard <[EMAIL PROTECTED]> wrote:
> >>>>>>>>
> >>>>>>>>> Is anybody else getting this error when starting
> >>>>>>>>> their mod? It also
> >>>>>>>>> happens while loading a map (after getting it on
> >>>>>>>>> startup).
> >>>>>>>>>
> >>>>>>>>> hl2.exe - Entry Point Not Found
> >>>>>>>>> The procedure entry point IsLogActive could not be
> >>>>>>>>> located in the
> >>>>>>>>> dynamic link library tier0_s.dll
> >>>>>>>>>
> >>>>>>>>> It started cropping up right around the SDK Update
> >>>>>>>>> being rolled in. I
> >>>>>>>>> updated our codebase but it hasn't disappeared. It's pretty
> >>>>>>>>> intermittent, but happens more often while running
> >>>>>>>>> with the debugger.
> >>>>>>>>> I have reports from at least 1 tester having it by
> >>>>>>>>> starting from the
> >>>>>>>>> steam menu. It's not a fatal error, the mod still
> >>>>>>>>> runs fine, but it's
> >>>>>>>>> very annoying. It happens while the main menu is
> >>>>>>>>> loading, and also
> >>>>>>>>> while the map loads.
> >>>>>>>>>
> >>>>>>>>> Is there some way to get rid of this?
> >>>>>>>>>
> >>>>>>>>> _______________________________________________
> >>>>>>>>> To unsubscribe, edit your list preferences, or view
> >>>>>>>>> the list archives, please visit:
> >>>>>>>>>
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> --------
> >>>>>>>> Nigredo Studios http://www.nigredostudios.com
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>
> >>>
> >________________________________________________________________________
> >____________
> >>>>>>>> Do you Yahoo!?
> >>>>>>>> Everyone is raving about the all-new Yahoo! Mail beta.
> >>>>>>>> http://new.mail.yahoo.com
> >>>>>>>>
> >>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>>>
> >>>>>>> --
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>> archives, please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>
> >>>>>>>
> >>>>>> --
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>> --
> >>>>>
> >>>>> _______________________________________________
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> >>>>> archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>> --
> >>>>
> >>>> _______________________________________________
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> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >> --
> >>
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> >> archives, please visit:
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> >
> >_______________________________________________
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> please visit:
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