Looking at the first 4 results on google, and my level design experince, you have filled a EDICT tree with code, or the map is to complex.
As an exmaple - max_edicts = 1024 You have 1020 sounds precached, and ready to play in the code, and the map has 5 sounds - the engine will complain with this error, becuase you have 1025 - 1 sound to many. There may be other causes, but this is the one i do know and understand - i DO NOT know the engine limit on edicts however. Adam --- Ben Everett <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > When running a server via srcds (w/ the game set to > hl2mp when the update > command is passed to HLDSUpdateTool), clients keep > receiving this message on > connect resulting in them disconnecting; Host_Error: > CL_ReadPreserveEnt: > u.m_nNewEntity == MAX_EDICTS. Any idea on what's > going on here? > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

