--
[ Picked text/plain from multipart/alternative ]
I was hoping to be able to do it through code, but I'll have my modelers do
that, might even be faster to toggle my shader using different skins.
Thanks.

On 12/31/06, Teddy <[EMAIL PROTECTED]> wrote:
>
> You can't set more than one material to override per render pass. What
> you can do instead is make multiple skins on the model, then set the
> m_nSkin accordingly. Here's how to setup the model:
> http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to