Thank you all so much for your help; I managed to fix that Alpha
Transparency Problem - it kept getting lost in file conversion.

But again; thanks so much! :D


From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
Date: Wed, 17 Jan 2007 15:48:05 -0500

--
[ Picked text/plain from multipart/alternative ]
did you get it okay? :)

On 1/17/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> It was faster for me to have you guys e-mail it to me than it would be
for
> me to look for it in the HL1 Source part of our tree. :)
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard
> Sent: Wednesday, January 17, 2007 11:11 AM
> To: [email protected]
> Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
>
> --
> [ Picked text/plain from multipart/alternative ] You don't have access
to
> that stuff at Valve :o?
>
> /ProZak
>
> On 17/01/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> >
> > E-mail it to me as well. I'll add it to Source SDK base so that
> > distribution of this won't be a problem for you going forward.
> >
> > -Mike
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> > [EMAIL PROTECTED] On Behalf Of Mukkan Yhtiö
> > Sent: Wednesday, January 17, 2007 9:55 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> >
> > That would be really helpfull Omega; I don't think Valve would care
> > about licencing when it comes to a file of a few bytes like this one.
> >
> > Send it as an attatchment diectly to my email or something?
> >
> > Thanks! :D
> >
> >
> > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
> > >Reply-To: [email protected]
> > >To: [email protected]
> > >Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> > >Date: Wed, 17 Jan 2007 12:35:39 -0500
> > >
> > >--
> > >[ Picked text/plain from multipart/alternative ] it appears as though
> > >it's only inside half-life source.gcf.
> > >
> > >i guess because nothing besides hl1source  uses it ;)
> > >
> > >hrm, if it's okay to upload it, i can extract it. i dunno how the
> > >licensing works for hl2 now.
> > >
> > >On 1/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Okay I copied particle_sphere can called it "particledefault" and
> > > > the blood now shows up in game as white/light-aqua spheres.
> > > >
> > > > If anyone has the original "particledefault" file or has anyidea
> > > > what it is meant to look like can they upload/tell me?
> > > >
> > > > Thanks!
> > > >
> > > >
> > >--
> > >
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> > >
> >
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> >
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>
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--
-omega
--

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