E-mail it to me as well. I'll add it to Source SDK base so that distribution of 
this won't be a problem for you going forward.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtiö
Sent: Wednesday, January 17, 2007 9:55 AM
To: [email protected]
Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)

That would be really helpfull Omega; I don't think Valve would care about 
licencing when it comes to a file of a few bytes like this one.

Send it as an attatchment diectly to my email or something?

Thanks! :D


>From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
>Date: Wed, 17 Jan 2007 12:35:39 -0500
>
>--
>[ Picked text/plain from multipart/alternative ] it appears as though
>it's only inside half-life source.gcf.
>
>i guess because nothing besides hl1source  uses it ;)
>
>hrm, if it's okay to upload it, i can extract it. i dunno how the
>licensing works for hl2 now.
>
>On 1/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> >
> > Okay I copied particle_sphere can called it "particledefault" and
> > the blood now shows up in game as white/light-aqua spheres.
> >
> > If anyone has the original "particledefault" file or has anyidea
> > what it is meant to look like can they upload/tell me?
> >
> > Thanks!
> >
> >
>--
>
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