E-mail it to me as well. I'll add it to Source SDK base so that distribution of this won't be a problem for you going forward.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mukkan Yhtiö Sent: Wednesday, January 17, 2007 9:55 AM To: [email protected] Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) That would be really helpfull Omega; I don't think Valve would care about licencing when it comes to a file of a few bytes like this one. Send it as an attatchment diectly to my email or something? Thanks! :D >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> >Reply-To: [email protected] >To: [email protected] >Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture) >Date: Wed, 17 Jan 2007 12:35:39 -0500 > >-- >[ Picked text/plain from multipart/alternative ] it appears as though >it's only inside half-life source.gcf. > >i guess because nothing besides hl1source uses it ;) > >hrm, if it's okay to upload it, i can extract it. i dunno how the >licensing works for hl2 now. > >On 1/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > > > Okay I copied particle_sphere can called it "particledefault" and > > the blood now shows up in game as white/light-aqua spheres. > > > > If anyone has the original "particledefault" file or has anyidea > > what it is meant to look like can they upload/tell me? > > > > Thanks! > > > > >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _________________________________________________________________ FREE pop-up blocking with the new MSN Toolbar - get it now! http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

