--
[ Picked text/plain from multipart/alternative ]
check the vmt for $translucent, and make sure teh image has an alpha channel

On 1/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
>
> Strange; everytime I compile a new Particle using VTFEdit the black around
> the Particle is visible in game. Even if I rename a blood VTF from
> "Effects/".
>
> Any ideas?
>
>
> >From: "Ben Everett" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: <[email protected]>
> >Subject: RE: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> >Date: Wed, 17 Jan 2007 13:40:21 -0600
> >
> >Of course not, they are locked in glass boxes (with breathing holes) w/ a
> >OC-3 piped directly into their brain. They are in glass boxes so the
> >management and artists can poke 'em w/ sticks :D
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> >Kammersgaard
> >Sent: Wednesday, January 17, 2007 1:11 PM
> >To: [email protected]
> >Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >You don't have access to that stuff at Valve :o?
> >
> >/ProZak
> >
> >On 17/01/07, Mike Durand <[EMAIL PROTECTED]> wrote:
> > >
> > > E-mail it to me as well. I'll add it to Source SDK base so that
> > > distribution of this won't be a problem for you going forward.
> > >
> > > -Mike
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:
> > > [EMAIL PROTECTED] On Behalf Of Mukkan Yhtiö
> > > Sent: Wednesday, January 17, 2007 9:55 AM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> > >
> > > That would be really helpfull Omega; I don't think Valve would care
> >about
> > > licencing when it comes to a file of a few bytes like this one.
> > >
> > > Send it as an attatchment diectly to my email or something?
> > >
> > > Thanks! :D
> > >
> > >
> > > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
> > > >Reply-To: [email protected]
> > > >To: [email protected]
> > > >Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
> > > >Date: Wed, 17 Jan 2007 12:35:39 -0500
> > > >
> > > >--
> > > >[ Picked text/plain from multipart/alternative ] it appears as though
> > > >it's only inside half-life source.gcf.
> > > >
> > > >i guess because nothing besides hl1source  uses it ;)
> > > >
> > > >hrm, if it's okay to upload it, i can extract it. i dunno how the
> > > >licensing works for hl2 now.
> > > >
> > > >On 1/17/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Okay I copied particle_sphere can called it "particledefault" and
> > > > > the blood now shows up in game as white/light-aqua spheres.
> > > > >
> > > > > If anyone has the original "particledefault" file or has anyidea
> > > > > what it is meant to look like can they upload/tell me?
> > > > >
> > > > > Thanks!
> > > > >
> > > > >
> > > >--
> > > >
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--
-omega
--

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