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VectorAngles does what you want.

VectorAngles( vector, angle );
angle will be whats byref'd

On 1/17/07, Minh <[EMAIL PROTECTED]> wrote:
>
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>     Is there a function that will take in a normalized vector and return a
> QAngle?
> I guess what I'm looking for is the opposite of the ever-popular
> "AngleVectors" function. I seem to recall in the old HL1 engine, there was a
> function called Vector2Angles, but I can't seem to find the equivalent in
> the Source engine.
>
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