-- [ Picked text/plain from multipart/alternative ] VectorAngles does what you want.
VectorAngles( vector, angle ); angle will be whats byref'd On 1/17/07, Minh <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Is there a function that will take in a normalized vector and return a > QAngle? > I guess what I'm looking for is the opposite of the ever-popular > "AngleVectors" function. I seem to recall in the old HL1 engine, there was a > function called Vector2Angles, but I can't seem to find the equivalent in > the Source engine. > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

