ah thanks,
geez.. how'd i miss that :(

----- Original Message -----
From: "Jay Stelly" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 17, 2007 2:16 PM
Subject: RE: [hlcoders] How do I get a QAngle from a Vector?


It's called VectorAngles()

Jay


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Minh
Sent: Wednesday, January 17, 2007 2:08 PM
To: [email protected]
Subject: [hlcoders] How do I get a QAngle from a Vector?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
    Is there a function that will take in a normalized vector
and return a QAngle?
I guess what I'm looking for is the opposite of the
ever-popular "AngleVectors" function. I seem to recall in the
old HL1 engine, there was a function called Vector2Angles,
but I can't seem to find the equivalent in the Source engine.


--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to