It's called VectorAngles() Jay
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Minh > Sent: Wednesday, January 17, 2007 2:08 PM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] How do I get a QAngle from a Vector? > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Is there a function that will take in a normalized vector > and return a QAngle? > I guess what I'm looking for is the opposite of the > ever-popular "AngleVectors" function. I seem to recall in the > old HL1 engine, there was a function called Vector2Angles, > but I can't seem to find the equivalent in the Source engine. > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders