It's called VectorAngles()

Jay


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Minh
> Sent: Wednesday, January 17, 2007 2:08 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] How do I get a QAngle from a Vector?
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>     Is there a function that will take in a normalized vector
> and return a QAngle?
> I guess what I'm looking for is the opposite of the
> ever-popular "AngleVectors" function. I seem to recall in the
> old HL1 engine, there was a function called Vector2Angles,
> but I can't seem to find the equivalent in the Source engine.
>
>
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