-- [ Picked text/plain from multipart/alternative ] You can use current code to create a polygon sphere but no collision as far as I know.
On 1/18/07, Jed <[EMAIL PROTECTED]> wrote: > > Just an idea, how about a model? > > Several effects in HL2 are model based - the combine ball, the big > explosion and in EP2 the citadel clouds, etc. > > You could make a big sphere and put a translucent texture on it, > depends on how you want to use it really. > > - Jed > > On 16/01/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > I want to make a sphere effect (orb) but I am not sure as to what would > be > > the best way to go abouts doing this? > > > > What if I created one single very large particle; would that be > sufficient? > > (probably not) > > > > Thanks, > > Mukkan > > > > _________________________________________________________________ > > Express yourself instantly with MSN Messenger! Download today it's FREE! > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

