--
[ Picked text/plain from multipart/alternative ]
You can use current code to create a polygon sphere but no collision as far
as I know.

On 1/18/07, Jed <[EMAIL PROTECTED]> wrote:
>
> Just an idea, how about a model?
>
> Several effects in HL2 are model based - the combine ball, the big
> explosion and in EP2 the citadel clouds, etc.
>
> You could make a big sphere and put a translucent texture on it,
> depends on how you want to use it really.
>
> - Jed
>
> On 16/01/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> > I want to make a sphere effect (orb) but I am not sure as to what would
> be
> > the best way to go abouts doing this?
> >
> > What if I created one single very large particle; would that be
> sufficient?
> > (probably not)
> >
> > Thanks,
> > Mukkan
> >
> > _________________________________________________________________
> > Express yourself instantly with MSN Messenger! Download today it's FREE!
> > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
~skidz
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to