You should check out this tool. It makes compiling models into the Source engine a lot more user friendly.
http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler ----- Original Message ----- From: "Mukkan Yhtiö" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 18, 2007 9:13 AM Subject: Re: [hlcoders] Whats the best way to make an ORB Effect? Man I wish I knew how to port my modells into the Source Engine; I can modell in 3DS Max but converting the models into the source engine isnt a terribly easy job; no matter what I try the end result just doesnt work. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

