You should check out this tool. It makes compiling models into the Source
engine a lot more user friendly.

http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler


----- Original Message -----
From: "Mukkan Yhtiö" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 18, 2007 9:13 AM
Subject: Re: [hlcoders] Whats the best way to make an ORB Effect?


Man I wish I knew how to port my modells into the Source Engine; I can
modell in 3DS Max but converting the models into the source engine isnt a
terribly easy job; no matter what I try the end result just doesnt work.




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