I ran into this problem as well. It's because by default DispatchMessage() gets sent to all clients except the local server/client so if you're running a listen server, it's not gonna get sent to you. You need to put this in front of the DispatchMessage() CDisablePredictionFiltering disabler;
That will disable the local player from being filtered out of the message.. Don't worry about re-enabling it, it gets automatically re-enabled once it's outside of the scope. ----- Original Message ----- From: "Mukkan Yhtiö" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, January 22, 2007 12:06 AM Subject: [hlcoders] Client Side Effects
When ever I setup a client side effect like a particle amitter and then write the DispatchMessage() on the server the effects only seem to show t oother people; and not the person who created the effect. I am pretty stumped why this is happening; I assume it's not ment to as you can't call client effects in the server dll itself; so I don't understand why the client that called the effect isnt receiving the DispatchedMessage? Can anyone shed some light on this problem? Thanks _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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