When ever I setup a client side effect like a particle amitter and then
write the DispatchMessage() on the server the effects only seem to show t
oother people; and not the person who created the effect.

I am pretty stumped why this is happening; I assume it's not ment to as you
can't call client effects in the server dll itself; so I don't understand
why the client that called the effect isnt receiving the DispatchedMessage?

Can anyone shed some light on this problem?

Thanks

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